Post by aerial on Jul 30, 2015 2:57:31 GMT
FAERIE
BASIC INFORMATION
Name: Conlann IIAliases: The Second; The Broken King
Age: 131
Gender: Male
Class: Seelie
Faction: Affiliated with the I.A.C.S.B
Division: n/a
PERSONAL INFORMATION
Image:
Appearance:
Conlann would certainly attract attention in an average crowd; his child-like stature standing a proud 4'2" and frail build certainly makes him stand out in his frequent haunts. It doesn't help that his pride does not allow him to buy clothes in children's sizes, and thus most of his clothes are several sizes too large - particularly the lab coats he uses as a badge of his occupation. Of course, it doesn't stop him from prancing about like he owns everything with an exaggerated frown on his face. Going beyond simple vanity, he tends to prefer to dress in simple pastel colors and muted grays - avoiding anything bright or bold, saying that it hurts his eyes. Speaking of his eyes, they his other unique aspect, as they tend to change colors to suit his current state of mind; going anywhere from a calm green to a bright red when he gets agitated.
Personality:
Highly irritable and extraordinarily vindictive, despite this Conlann is actually rather rational, at least as far as faeries go. He may even seem to follow some kind of logic; an interesting side effect of being constantly inebriated for the better part of a century. There are even those who have accused him of being almost human; with almost being the key word. Such comments would always be received with an indignant frown, acting as if insulted by the comparison, despite never denying such claims. While he is certainly seems less alien than his kin, he rarely takes anything seriously and sudden bouts of air-headed whimsy are quite common - particularly when he starts to sober up.
Casual observers will rarely see the true extent of the dissolution of his personality, seeing instead an ornery old drunk in a body three sizes too small. He does very little to remedy his reputation, quite content to sit in a dark corner and mutter complaints to himself until something - or someone - sets him off. Though this doesn't change very much, aside from making his somewhat complaints louder and slightly more coherent. Sometimes threats are involved, but are usually a good sign, whereas the lack thereof may herald a sudden string of bad luck.
In comparison, those that have spend more time with the fae-turned-mortal often eventually learn that such behavior is a mask that he wears half-consciously. They also soon learn that while his more whimsical persona seems less coherent, it is the more honest of the two. No matter which side currently plays the dominant role, Conlann is driven by the pursuit of novelty, and is easily moved to action by promises of something new - despite how difficult it is to provide someone his age with a novel experience. At the same time, he is adverse to change. A quirk that makes him rather protective of those he has spent time with; friends and enemies alike. As a result of such conflicting objectives, he often prefers the more transient option, and always rejecting a permanent solution if at all possible.
Out of habit, he continues to dabble in medicine and biology, though he has long lost interest in both fields. Conlann tends to have a variety of cigarettes hidden on his person, and has a smoking habit that would put many people to shame.
History:
To tell the story of this particular oddity, one must start with the man that once bore the name it now carries - Conlann Glascoed, the son of a Welsh herbalist. Born in the early years of the twentieth century in a small town in the shadow of an ancient wood, where his father supplied basic medication to around two dozen souls. Needless to say, he was rather unimportant but he was knowledgeable with herbs and other remedies. As expected, his father groomed the young Conlann to follow in his footsteps, and the boy quickly proved himself to be equally talented - it not more so - than his father. Unfortunately, while he inherited his father's gifts, he did not share his passion.
Unlike his father, the boy was only interested in a life of comfort and pleasure, and was easily ensnared by the booming opium trade. Rather than medicines, he put his talents to work into a better product for hedonistic clients, and by extension, himself - as he partook of the vice more than most of his clients. His conservative father was disgusted with his vice and disowned him after a particularly heated argument. Despite having been forced to leave his home, very little changed for the young fool. A knowledge of the herbs and a familiarity with the forest kept him fed, and an abandoned shack in the outskirts of a neighboring town gave him a place to call his own. Unmoved by the rumors that his new residence was haunted, he lived his life according to his wishes, until he found out what truly caused the previous tenants to leave.
A faerie.
Apparently a being from the woods had a tendency to visit the little shack, and chanced upon the youth enveloped in a thick cloud of noxious fumes. For reasons that neither bothered to explain, Conlann eventually regained consciousness with a small winged creature nestled in his lap with an unmistakable expression of satisfaction on its face. He would have thrown the thing against the wall, but luckily it regained consciousness and immediately demanded that the room be filled with the curious substance once again.
It would be the start of an ill-fated partnership, that started innocently enough - as innocent as their particular vice would allow - but things soon spiraled out of control. However, in a midst of a drug induced ecstasy, a highly irregular contract was conceived. Somehow, their partnership resulted in strain with enough potency to affect inhuman creatures, which eventually led to a sizable mystic population of the wood to fall prey to its mind altering effects, including many prominent nature spirits. Harmless fun for beings with an odd sense of health, but strange things started to happen. There was even a point when the locals flora started to taste... purple. It was at that point that local faerie court was moved into action; after having a hearty laugh at the novelty of the situation, of course. The court was denied the trial they had intended to carry out, however, as all they found no traces of the now nameless man and the one they once counted among them was nothing but a broken husk.
In their eyes at least. After all, the lordling they once knew was now bawling in front of them, begging for forgiveness to empty space. It was hilarious in its own way, but the myriad of unfulfilled contracts now posed a bigger problem, as none were made with any particular thought and did not account for the death or disappearance of one party. Thus the faeries gathered decided on the simplest solution, treat their fallen kin as the nameless man - they did switch names after all, and Conlann was in no state to complain. Eventually, the "problems" were resolved, but Conlann did not recover. Or rather, he did not want to recover, instead drowning himself in the same vices his partner once did. He seemed to care little that no one was interested in locking him into a mortal life, only seeking the next thrill with an empty hope within his chest.
Decades passed with very few changes, the coming and going of the World Wars and the Demon outbreaks did little to affect the now mortal faerie. His growing infamy as a lucid faerie and a distributor of unique substances however, eventually drew the attention of the Magician's Guild in a way that caused him to seek asylum with I.A.C.S.B, who he offers his knowledge on the spiritual realm and medicine when pushed hard enough. The only real change it caused was moving to Lakecrest, to make his services available to where it was needed the most.
STATISTICS
Mana: D (30 units)
Strength: F
Endurance: F
Agility: E
CAPABILITIES
Weaknesses:
Name: Iron
Description: Despite being practically mortal due to the longstanding punishment, Conlann is still particularly vulnerable to Iron. While a simple touch doesn't incapacitate him as easily as it does others of his kind, it does burns his skin much like what acid does to normal human.
Name: Obsessive Compulsion
Description: Without exerting willpower, Conlann is easily forced to sort any small metallic objects by size. Namely, coins and small screws and nails. As such, he tends to stay away from these.
Name: Lying
Description: Going beyond weakness, Conlann, like the rest of his kind cannot consciously tell a lie.
Skills:
Name: Faerie Lore
Description: Despite having lost much of his identity, Conlann is still a faerie, and has intimate knowledge of all things related to his kind. However, he will rarely recall anything unless pressed for an answer.
Rank: E
Name: Scientific Knowledge (Pharmacology)
Description: A medicine and biology that studies the biochemical and psychological effects of various chemical substances. While most of his formal education comes from his contractor, his true nature boosts his understanding to almost professional levels. Conlann can reliably estimate the what effects a certain amount of a drug will have on the human - and sometimes inhuman - body, and can even purposefully cause them with the correct materials on hand. Though he can't be relied to impart his knowledge with anyone else.
Rank: E
Name: Horticulture
Description: While he's perfectly able to cheat his way through the mundane task of growing small plants, Conlann has chosen to learn the human methods of doing so. He can often be found tending his own garden of "unique" specimens, but has been known to care for vegetables and herbs within the normal spectrum.
He does cheat from time to time though.
Rank: E
Abilities:
Name: Pathfinding
Description: Like most of his kind, Conlann has an unhealthy mastery of the Spiritual Realm. For the most part this means that he instinctively knows the quickest path from one point to another. However, given that he doesn't tend to travel often, and he gives terrible - nonsensical, but entirely accurate - directions, this is a talent if often wasted
Rank: E
Name: Nature Manipulation
Description: As a form of Nature Spirit, Faerie are capable of exerting influence over the area they preside upon: Namely "nature", as referring to plant and animal life. While they have some ability to effect things such as physical elements, their primary method of physical magecraft effects plant or animal life to act as they wish.
Additionally, it allows him to "converse" with ordinary plants and animals, which helps explain his seemingly random tendency to argue with thing air.
Rank: E
Name: Flight
Description: The capacity of supernatural beings to fly via physical or magical means; but without the aid of spells. Lower ranks cover basic gliding and simple aerial mobility, while higher ranks allow for high-altitude adjustment and grandiose aerial maneuvers.
Rank: E
Name: Pact Makers
Description: Faerie love to strike deals with other races. These Pacts are usually magically binding contracts which tie both parties to an exchange or agreement, binding both parties once the deal is struck. As the rank of this skill increases, the strength of these pacts and those that can be subject to them increases. Note that pacts require "consent" from both sides, but this can often be misconstrued or only vaguely applied as Faerie are infamous at tricking others into these deals.
Rank: E
Techniques/Spells:
Name: Shimmer
Description: Using his mystical nature, Conlann displaces his body five meters in any direction. This motion is more akin to teleportation, and doesn't physically travel any distance in between his old location and the new.
Rank: E
Cost: 4 units
Type: Movement
Name: Throne of Vines
Incantation:
Oh unremembered, yet unforgotten;
Oh seat of power, of might unbroken;
Descend from beyond, my undying soul;
And for an instant, make this fragment whole;
Description: Drawing power from any nearby lay line, Conlann regains a fraction of his true abilities. This spell forces a nearby plant to grow to the size of a shrub, around a meter in diameter. As long as he remains seated on his "throne", Conlann regains two units of mana per post. Additionally, he is able to detect any source of magic in the area, as long as they are not actively being hidden.
Rank: E
Cost: 5 units
Type: Spell - Support
Name: Wake the Woods
Incantation:
All who listen to my song, hark and heed;
From the tallest oak, to the smallest seed;
Wake up one, wake up all, hear my command;
Hurry now, grow strong and consume the land;
Rank: E
Description: A spell that accelerates the growth of all plant life within a certain radius from the caster. The growth granted by this spell is certainly notable, but far from explosive; more akin to several weeks of healthy development compressed into one, given the proper availability of nutrients. These plant are additionally granted some freedom of motion, and a mischievous semblance of sentience akin to their animator. Roots will rise to catch unwary toes, branches will latch onto loose hair and clothes and vines will wrap themselves around limbs. None are particularly fast, nor powerful, but they can certainly be annoying.
In his usual state, only vegetation within a five meter radius are given this unnatural sentience.
Cost: 6 units
Type: Spell - Support